SpriteFont
Hierarchy
- Graphic
- SpriteFont
Implements
- FontRenderer
Index
Constructors
constructor
Parameters
options: SpriteFontOptions & GraphicOptions
Returns SpriteFont
Properties
publicalphabet
publiccaseInsensitive
readonlyid
publiclineHeight
publicopacity
Gets or sets the opacity of the graphic, 0 is transparent, 1 is solid (opaque).
publicoptionalshadow
Type declaration
offset: Vector
publicshowDebug
Gets or sets wether to show debug information about the graphic
publicspacing
publicspriteSheet
publicoptionaltint
publictransform
Accessors
publicflipHorizontal
Gets or sets the flipHorizontal, which will flip the graphic horizontally (across the y axis)
Returns boolean
Parameters
value: boolean
Returns void
publicflipVertical
Gets or sets the flipVertical, which will flip the graphic vertically (across the x axis)
Returns boolean
Parameters
value: boolean
Returns void
publicheight
Gets or sets the height of the graphic (always positive)
Returns number
Parameters
value: number
Returns void
publiclocalBounds
Gets a copy of the bounds in pixels occupied by the graphic on the the screen. This includes scale.
Returns BoundingBox
publicorigin
publicrotation
Gets or sets the rotation of the graphic
Returns number
Parameters
value: number
Returns void
publicscale
publicwidth
Gets or sets the width of the graphic (always positive)
Returns number
Parameters
value: number
Returns void
Methods
clone
Returns a new instance of the graphic that has the same properties
Returns SpriteFont
publiccloneGraphicOptions
Returns GraphicOptions
publicdraw
Draw the whole graphic to the context including transform
Parameters
ex: ExcaliburGraphicsContext
The excalibur graphics context
x: number
y: number
Returns void
publicisStale
Returns boolean
publicmeasureText
Parameters
text: string
optionalmaxWidth: number
Returns BoundingBox
render
Parameters
ex: ExcaliburGraphicsContext
text: string
_color: any
x: number
y: number
optionalmaxWidth: number
Returns void
A Graphic is the base Excalibur primitive for something that can be drawn to the ExcaliburGraphicsContext. Sprite, Animation, GraphicsGroup, Canvas, Rectangle, Circle, and Polygon all derive from the Graphic abstract class.
Implementors of a Graphic must override the abstract Graphic._drawImage method to render an image to the graphics context. Graphic handles all the position, rotation, and scale transformations in Graphic._preDraw and Graphic._postDraw